We start in the town/city of Port LLast which just finished its own rebuilding with new investment and an influx of citizens from all over Faerun. It just reached a population of 3,500, and during the summer trade season, the population swells to 5,000. It has three districts – The Cliffside district was built above the port and is now protected by newly built city walls. The Beachhead district where the rebuilt but ancient Grath’s Hold overlooks the city. The city’s bustling trade and daily commerce are centered in the Dockside District. It is also where the most trouble can be found.

Places of Interest: Cliffside District :
- Raethryn’s City Tower – The home of the mysterious wizard Raethryn who became the benefactor of Port Llast more than ten years ago. He comes and goes randomly with a mysterious hooded compatriot, some say is also an ancient archmage.
- Nod’s Illusion Emporium – The wizarding of Cliffside district. The Illusion Emporium is run by a funny little gnome illusionist who wears weird pajamas and sits on a floating disc that hovers about the shop. Most of the lower shelves are empty, so he can conjure things from his sealed underground storeroom.
- Grundor’s Armory and Tavern – By day a blacksmithY, and by afternoon into the late night, an infamous tavern run by the old double axe-wielding Dwarf Grundor. Many a tale of drunken fun comes from nights at this tavern.
- Old Port Llast Graveyard – The ancient and sometimes haunted graveyard outside the walls of Port Llast. Most people avoid it at night and during the day unless there is a funeral.
Places of Interest: Beachside District:
- Neverwinter Adventurer’s Guild – The second largest adventurer’s guild on the Sword Coast next to its parent guild in Neverwinter. This is the place to find want ads, adventurer’s, wanna-be heroes, and the best rumor mill north of Neverwinter.
- Fey’ri Fire Inn – The favorite inn of the dark side of Port Llast. You will never find a more wretched hive of scum and villainy in Neverwinter.
- Temple of Helm – The patron god of Port Llast has a large temple here where the faithful warriors and priests work tirelessly to help the city and their fort outside the city, Helm’s Hold.
- Grath’s Hold – The ancient fortress was rebuilt as the city’s central defense and administration building where the council meets, and Grath’s Guard has their barracks.
- Ogra’s Mysterium – Ogra is thought to be a wizard and runs this magic shop in the slums of the port. She is weird and talks in riddles or mindless gibberish. You be the judge.
- The Plated Kraken Smithy – A popular smithy run by the one-eyed retired centaur named Mavek. He is impatient, and professional, and does not suffer fools or irritations. The favorite of the black market and lawbreakers, he will sell to anyone anything for the right price.
Places of Interest: Dockside District:
- Argos Inn – One of the most popular inns and taverns for the dockside citizens, workers, and merchants looking for drink, women, new hires, muscle, and deals.
- The Warehouse District – The noisy-by-day and quiet-by-night warehouse area. Most warehouses are guarded by hired muscle, dogs, or worse. Most people leave the area at night and don’t return until dawn breaks.
- The Lonely Unicorn Lighthouse – Run by the warlock Marrlyn Letrass, it is rumored that Marrlyn is cursed to never sleep and must keep the lighthouse lit day and night as punishment for some long-forgotten deed.
- The Shrieking Harpy Inn – The oldest standing inn and tavern in the city, the inn was once the site of a nesting area of harpies who were slaughtered by the ogre mage that took the city ruins for her own decades ago. It is said that some folks who stay at the inn, can still hear shrieking harpies dying in the dead of night.
List of Port Llast Personalities:
- Vjarrun, Cleric of Helm – One of the five council members who rule Port Llast. He is the high priest of Helm in this area of the Sword Coast.
- Ruusak, Grath’s Hold Commander – One of the five council members who rule Port Llast. He commands Grath’s Guard and tries to keep the peace as his troops police the city.
- Allimana, – One of the five council members who rule Port Llast. She is the lord magistrate that serves as judge and sometimes jury for the city. She handles the day to day legal judgments that do not warrant a jury trial with her six apprentices and six administrators.
- Kierrik, Rogue– One of the five council members who rule Port Llast. He is the head of the Shadow Eyes who serve as both eyes and ears inside the city and the scouts who watch the area around the city for trouble.
- Raethryn the Archmage – The benefactor of the city who funded or founded most of the funding for the city and port rebuilding.
- Guildmaster Orrican Vlerrin – A retired Neverwinter city guard captain who has connections everywhere up and down the Sword Coast. He has a reputation for recognizing talent and potential heroes but also for sending a few of those potential heroes to early graves.
- Nod the Illusionist – A giggling gnome illusionist and friend to Grundor. He rarely leaves his weird shop and tells horrible jokes.
- Grundor – A retired dwarven fighter who now makes weapons and armor by day and then serves ale and Dragon’s Breath whiskey by night. His tavern is known to be raucous and crazy but the bouncers always seem to keep the peace.
- Fey’ri Jaarlyn – The owner of the Fey’ri Fire Inn and rumored to be the leader of the underground in Port Llast. The inn is known to be frequented by visiting emissaries of Amn, the Zhents, Irone Throne, the Drow, Luskan, and many other groups tied to the shady and evil of Toril.
- Ogra – The seemingly crazy seer who runs a magic shop in the Beachhead district. Not a fan of Nod but seems to like Raethryn.
- Mavek the Centaur – The cranky and impatient but professional smithy who runs a shop in the eastern side of the Beachhead district.